OVERVIEW





A custom arcade robot that can do tricks!
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4 Weeks (2025)
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Individual
Main Features
Building system for players to create their own levels.
Custom physics calculations for suspension, lateral slip, and acceleration.
Air control to do epic tricks and flips!
Delivery core to set up for quests later on.
REFLECTION
I decided to revisit my old robot friend from my capstone project when trying Unreal Engine for the first time. This time, I wanted to experiment with a more arcadey feel, rather than the realistic simulation one.
After struggling with the Chaos Vehicle plugin in UE5, I decided to just create a custom vehicle controller from scratch, simulating my own suspension, lateral slip, and acceleration forces. This made it easier to control each variable for what I wanted. I also decided to implement some drifting, a delivery system with a data table, and a modular building system. To add some more fun to the arcadey feel, I took inspiration from Crazy Taxi and added some boost pads, ramps, and the ability to do tricks in the air.
Lastly, I decided to make a three-part tutorial series on YouTube, following my frustration with a lack of resources when first starting out. This also helped me to reinforce my knowledge of what I built, as well as gain great feedback from viewers on potential improvements.