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Crazy Robot Prototype

OVERVIEW

Crazy Robot Cinematic

A custom arcade robot that can do tricks!

  • Prototype Icon

    4 Weeks (2025)

  • Person Icon

    Individual

Unreal
Delivery Third-Person Driving Prototype Custom Physics Arcadey

Main Features

  • Building system for players to create their own levels.
  • Custom physics calculations for suspension, lateral slip, and acceleration.
  • Air control to do epic tricks and flips!
  • Delivery core to set up for quests later on.

REFLECTION

I decided to revisit my old robot friend from my capstone project when trying Unreal Engine for the first time. This time, I wanted to experiment with a more arcadey feel, rather than the realistic simulation one.

After struggling with the Chaos Vehicle plugin in UE5, I decided to just create a custom vehicle controller from scratch, simulating my own suspension, lateral slip, and acceleration forces. This made it easier to control each variable for what I wanted. I also decided to implement some drifting, a delivery system with a data table, and a modular building system. To add some more fun to the arcadey feel, I took inspiration from Crazy Taxi and added some boost pads, ramps, and the ability to do tricks in the air.

Lastly, I decided to make a three-part tutorial series on YouTube, following my frustration with a lack of resources when first starting out. This also helped me to reinforce my knowledge of what I built, as well as gain great feedback from viewers on potential improvements.