After struggling with the Chaos Vehicle plugin in UE5, I decided to create a custom vehicle controller from scratch, simulating my own suspension, lateral slip, and acceleration forces. This made it easier to control each variable for what I wanted and allowed me to make it feel more arcadey.
The colored arrows represent each of the forces being applied on each wheel at a given time, which made it much easier to not only visualize, but debug issues throughout development.
In-Depth Video Tutorial/Analysis Series ↗View Suspension Blueprint (Function) ↗
View Lateral Slip Blueprint (Function) ↗
View Accel/Decel Blueprint (Function) ↗
View HandleForces Blueprint (Function) ↗