ABOUT









Be the first boat to sail onto an ocean tile at the board's edge—by any 'stream' necessary!
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Game Designer
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3 Weeks (2024)
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4
My Contributions
Designed and paper prototyped gameplay ideas.
Collaborated with other designers to iterate and implement rules.
Wrote the technical rulebook for the game, with several iterations.
REFLECTION
I had a great time in this course! Before this, I had never made a physical board game or considered the process behind it. There's something special about having tangible components to interact with, rather than using a keyboard, mouse, or controller. Here's what I learned:
- Rapid prototyping is key, especially when your project can be quickly tested.
- Establishing strong pillars early makes later design decisions much easier.
- Open conversations and testing out ideas helped us resolve challenges quickly.
- Playtesting with peers revealed issues we hadn't noticed with gameplay or rules.
- No matter how good your game is, unclear rules ruin the experience.
- Game development often doesn't go smoothly, but we got lucky this time.
- Working in a group helped me refine ideas and clarify the project's scope.
Going forward, I'd only make minor tweaks for clarity, particularly with tile placement. Overall, we met all our goals, and I wouldn't change our process of ideation, rapid prototyping, iteration, and playtesting.